Chocobos (チョコボ, Chokobo?) [ˈtʃoʊ.kɵˌboʊ], also called Chocob, are a recurring animal appearing throughout the Final Fantasy series. Large avian creatures, chocobos roughly act as the Final Fantasy equivalent of horses, being domesticated for use as mounts and for pulling carts and carriages. Since their first appearance in Final Fantasy II, they have appeared in every game in the series in some capacity and are a mainstay of the games, and could be considered the series' mascot. The character Chocobo also serves as the protagonist of the Chocobo series,a spin off series of the Final Fantasy Series.
Chocobos are generally depicted as yellow-orange birds with three-toed feet, large wings and long necks. Later games have made the yellow variety the common breed and introduced other types characterized by different colors. While the yellow chocobo is flightless, stronger breeds can swim and fly. Common variations include the black chocobo, red chocobo, blue chocobo, and the chocobo breed universally regarded as the strongest, the gold chocobo.
Other games depict colors such as green, white, silver, brown, and purple. Chocobo breeding is a sidequest in several games, as stronger breeds able to swim and fly can reach optional areas an airship cannot. The ruler of the chocobos is the Fat Chocobo, an obese chocobo capable of human speech who possesses varying degrees of magical powers over lesser chocobos.
Chocobos are known to be intelligent and to understand human language. Bar the Fat Chocobo, the cases of a regular chocobo speaking are rare. Otherwise they are known for their signature kweh cry. Chocobos are known for their swift footspeed, the Dissidia Final Fantasy Museum stating a healthy adult chocobo can run at speeds over 20 mph. Because of their speed, some games make mention of training being required to ride them safely, or a license being needed to be allowed to ride. Greens are the chocobos' typical food and come in many varieties, Gysahl Greens being the most common, and sometimes being available as an item to call them for a mount on the world map. Males are predominately raised as steeds, as females are sometimes considered ill fit to ride. Sometimes chocobos are used for racing.
Chocobos have an infamous pungent odor often commented on by NPCs—the Brain Blast quizzes in Final Fantasy XIII-2 mention Academia students once had chocobo riding as a mandatory course, but this was dropped when parents complained of the smell rubbing off on their children. Final Fantasy XII makes mention that feeding them Gysahl Greens helps get rid of their musk. In nearly every game they appear in, chocobos are used as mounts. When riding a chocobo the player party avoids random encounters and travels quicker than on foot. Chocobos can be found in the wild in a chocobo forest, or rented from a chocobo stable. Some games depict chocobo-back warriors called Chocobo Knights, titles set in Ivalice even having armored chocobos equivalent to horses in medieval times. In some games, chocobos are used to find hidden treasures.
Though often domesticated, chocobos can be found in the wild and sometimes fought as enemies. Chocobos can be called into battle by Summoners, and are one of the most basic summons for new Summoners to master. Chocobos fight with their trademark Chocobo Kick, and more rarely, the more powerful Choco Meteor and Chocobuckle.
Chocobos are huge birds that look like fowl, easily tamed given their mild character, but still smart. Appear covered by a dense and soft plumage from generally yellow in color, but that in some video games in which they are present can also be green, blue, black or gold color. They are equipped with an eye-catching beak and wings (but not usually use to fly) and emit a particular verse, similar to a "Kue" resulting from sneezing hen. Usually it may be found in the vicinity or within forests, which take their name characteristic of Chocobo but in many episodes are usually at home with flat or clearings; On other occasions still we not fail to find them in captivity and we will have the opportunity to catch them. Some of these animals have special abilities (In some chapters explained by the color of the animal), which allow you to reach places otherwise unreachable, not to encounter random enemies, to find rare items digging. Chocobos feed primarily on grass Ghisal but also eat simple nuts and seeds. The Chocobo puppies, present in Final Fantasy VIII, are called Kochocobo.
Final Fantasy II introduced the chocobo, found in the forest south of Kashuan Keep. It retreats to the forest after being dismounted, and is therefore chiefly used as a quick escape to Bafsk from Kashuan and nearby areas.
The Fat Chocobo stores items when given Gysahl Greens. He can only be summoned in places that smell of chocobo.
Chocobos can be found in several chocobo forests and ridden around the world map and in several parts of Saronia. There is even a small side quest involving riding a chocobo around the Floating Continent.
A chocobo can also be summoned, learned from the Level 1 Summon Magic spell "Escape".
Its three summoning actions are a failure and other two abilities:
- Chocobo Dash: allows the party to escape battle.
- Chocobo Kick: deals damage based on the difference in level between target and caster.
Yoshitaka Amano's original artwork for the chocobo was wildly different from what would become the recurring design of the creature.
Chocobo still encounter in the forests, but are not present only the yellow ones: with them there are white chocobo, which restore the PM team if approached, and, in advanced stages, blacks chocobo; the latter, unable to fly, they are useful useful to reach forested areas in which such aircraft can not land. In 2D editions, the office of the developers, is the director Hironobu Sakaguchi, under the guise of a red chocobo.
The chocobo ciccio is also present, here revered by many peoples and one of the few non-combatants Eidolon, which serves as a living or storage space for objects or personal trainer for Pochkiny.
The chocobo still encounter in the forests of chocobos, and perform a function identical to the previous game. Black Chocobo is used only once by Palom and Leonora to reach magnetic cave. Visiting a chocobo forest with Rydia, in remote desert island, you can retrieve the invocation.
In this chapter appears very few chocobo, but for the first time have a significant importance in the plot: Boko, a yellow Chocobo, it is the faithful companion of the protagonist Bartz Klauser, which travels around the world. Boko has a strong spirit of persuasion against the master, as well as a lot more sense, to the point that many are wondering who really is the brain between the two. In advanced stages of the Boko game, also a companion, Koko, with whom he had three children: this has obviously given rise among the fans another infinity of sarcastic jokes about the two, also fueled by the fact that Bartz despite the party is full of fine ladies, not "combines" absolutely nothing.
Another important chocobo is the young black chocobo that Bartz and her friends meet in the forest near Crescent. As in the previous game, this one is able to fly and to overcome areas that Hiryu dragon can not reach.
The chocobo, in the generic sense, is also an invocation: affordable to Walz, inflicts physical damage to an enemy with the attack Football chocobo, or recall the chocobo ciccio to inflict more damage.
Following the War of the wizards, wild Chocobos are almost extinct. The last remaining are those farm, purchased for a few gil in the stables. Some armies, like that of Figaro, use the chocobo as cavalry are not practical and as strong as the Magitek Armored, but they are faster.
Jidoor auction, are selling a self-styled speaker Chocobo, that a man will buy 500,000 Guil to satisfy the whims of spoiled son.
The chocobo can be driven out by equipping the matter Bait chocobo, but to be caught, they should be left alone on the battlefield and calm down with special herbs purchased from Choco Bill. The only places where the blond feathered may be encountered are those marked on the map of the world with their footprints. During the first disc catching a chocobo it is essential to escape to the otherwise deadly encounter with the Zolom Midgar. The chocobo captured before the second disc flee after the player has finished the race, but after the events in the north crater, they can be brought to the farm Chocobo, or even inside the Highwind. Although they can only be met yellow chocobo, through the use of special nuts obtained from the wise old man of the chocobo, Chocobos captured (a male and a female, of course) can be coupled to generate more powerful specimens, perhaps with different abilities. Very useful is particularly the marine chocobo (golden color), who can walk on all types of terrain, including water, to reach areas otherwise inaccessebili like Round Island, where there is the matter of the Knights of the Round invocation. A Chocobo can also be summoned to the Choco & Mog matter: the bird can inflict elemental damage Wind or call a chocobo paunchy to inflict physical damage.
In the Gold Saucer also take place Chocobo races: during his imprisonment in the desert Corel Cloud is forced to compete in one of these races so that he and his friends can be freed.
A famous chocobo in this game is Hyperion (also known as Teioh), the black chocobo racing champion.
The Chocobo appears in this prequel as invocation in Chocobo Mode of OMD, obtained once you find the Chocobo feather. The attack Football Chocobo deals damage to all enemies. Among equippable accessories by Zack, also, they are present Chocobos bracelets, of different types, one for each type of chocobo.
In the movie, a small wooden chocobo is present in the room from the bed of Cloud and Tifa.A group of Chocobos in the flesh is seen running on a road in a scene of the final credits.
In this game no chocobo appears, but a woman of WRO claims to have purchased a chocobo who called Boko.
This chapter returns to be only one type of chocobo, or the yellow one. Here, they can be found growing wild in chocoboschi, but you can also see on other occasions. To be able to capture one, you must have an object called Chocoflauto purchased from Chocoboy, a Chocobo this guy at all, then call up the little chocobo playing it (being careful not to have it stolen by one of them) and make sure that it remains ground one. Through the flute, you can also ride the chocobo adult up to a treasure. The chocobo in Final Fantasy VIII are able to walk on all surfaces except the mountains, and can also cross the sea, as long as the water is not too deep.
This game is also given a name to the little chocobo, or Kochocobo (from Japanese, "Little Chocobo"). A kochocobo in particular, named Boko, it got the first time you visit a Chocobo and you catch a chocobo adult: Boko can be invoked in battle, or it can be trained through a small accessory like a tamagotchi, the PocketStation, sold only in Japan, where kochocobo will live an adventure all its own in Chocobo World. Boko training is easier in the PC version of the game, as Chocobo World is automatically installed along with it.
The chocobo are often used as pack animals or mounts in the world of Gaya: A special case is represented by Choco, staff chocobo the player, met in Chocobo and approached with the help of moguri Mene. With Choco you can start the side quest "Becca here, Chocobo", during which you can dig into the ground with strong beak of the bird and find out chocografie, tablets leading to many hidden treasures in the world map. Choco, in some cases, will fall asleep due to a soporific smoke and will end in Chocomondo dream: there will meet Cicciochocobo, which gradually will grant him new abilities and will change its color from yellow to blue, red, blue and finally gold. With these new abilities, and with the help sometimes of Choco deadly pepper you will find three other places: the Chocogolfo, the Chocoparadiso and Chocoaeroparco.
In the village of blacks magicians, two inhabitants grow carefully, during the course of history, a Chocobo egg. When this opens the two decided to call him Bobby Cowel and care for it as if it were a child.
Chocobos are excellent mounts that allow the player to move quickly in large spaces, saving so many random battles. You can rent one in the street Mihen, as well as to train them in the plain of the Calm Lands. Challenging and beating the Chocobo trainer in Zaffa-also you can get the weapon of the seven stars of Tidus (the Ultima Weapon), and winning with a time of less than 0 seconds (you can!), You get the ' emblem of the Sun, to revamp the said weapon to the maximum.
In the street Mihen also defeating Mangiachocobo boss without throwing off the cliff, you can win a prize a free ride.
The temple is dedicated to Remiem chocobo, and at this temple may enter a match on the back of one of them, for the rarity Mirror Dimly lit and several interesting objects.
With the disappearance of Sin and the reintroduction of machines as means of transport, Chocobos have disappeared in many areas. Throughout the game, each visit on the street Mihen aims to find out if it is possible to combine the chocobo and machines, and above all seeks to unravel a mystery involving a mysterious assassin. Her blond feathered return and can only be ridden again if the mystery will be solved. The mangiachocobo is still an approachable boss, and you will come across numerous times.
Many wild chocobo met in various parts of the world, and just like in Final Fantasy VII you can catch them only distracting them with ghisal grass and leaving them alone on the battlefield. The Chocobos can be caught only after helping Clasko to transform the former Zoolab in a stable. Once captured, the chocobo can be sent on patrol to Spira to find objects and collections, and you can also find the elusive Super chocobo, a golden chocobo with superior capabilities to those of any other bird.
Chocobo mounts that are both common monsters in Final Fantasy XII. The yellow Chocobo is the only peaceful and is also the only one to be used as a mount which can be borrowed from the Moogle Gady: can also be found scattered in the maps, but they are not hostile: one of Ghisal grass units just to be able to ride. During the ride the chocobo has a clock at the time until the end of the ride (starting from 180 seconds) and three fruits which mark the "sprint" that the chocobo can take to move at high speeds. I finally yellow chocobo can go through special "secret passages" highlighted by their footsteps; some of these steps will be vital to reach otherwise inaccessible areas.
The other chocobo are typically aggressive and hostile and there are different shades: brown chocobo, greens, blacks, white and red; there are also two rare varieties, or the head chocobo, black, and red Chocobo lv 99, whose name says it all. It will also see the Trickster, a huge bright white chocobo, approachable as researched the Paramina gorges.
The Chocobo returns in this sequel, but it only appears as an invocation. The small Yahri is an invocation non-elemental level 1, which attacks from close range. Yellow standard, Chocobos are gray if controlled by the enemies.
The Chocobo also appear in this chapter, and this time there are two distinct varieties: those of Cocoon and those of Gran Pulse. The former are bred in some parts of the cocoon, and can be found mainly in Nautilus, where you can also buy the chocobini to keep as pets: these animals are high just under two meters.
The Pulse chocobos, however, are of gigantic size, with powerful legs and strange feathered wattles sides of the head, and particularly wary of men. Traceable in the Archylte plains, huge birds can be ridden to find the many treasures scattered along the flat gigantic, besides being able to reach otherwise inaccessible areas such as the Haerii archeopoli: But to be able to ride, it is necessary to defeat Geiseric (mission 12) at least once to unlock the place where they live, and then get the reins of Ghisal completing mission 14.
A key figure in the story is an adorable chocobino, bought by Sazh Katzroy Nautilus as a gift for his son. The chick, which took office nell'afro Sazh, contains part of the character comedy, and it seems to be equipped with a strong sense of duty and justice.
The Pulse chocobos return in this sequel. Here they were domesticated in almost all areas, and in almost all periods they can be ridden by a tuft of grass Ghisal to move faster through the maps, even in the metropolis of Academya (although it is implied that here are mechanical animals).
In optional regions to the plot, you can find a chocobo changed, red and blue, called Chocobo turbulent: This cute but restless bird, as well as having a musical theme throughout his (quite a suitable metal remix of the classic theme), It has a tendency to free ride herbs Ghisal from the inventory at regular intervals, while it rides.
In this game, in addition, Chocobos are also wild monsters to defeat and coalition, each with its own role and skills, and these included some of the best shows of the game: in addition to the regular ones yellow, there are also red, blue, green , purple, white Chocobo (Final Fantasy XIII-2) white and black Chocobo (Final Fantasy XIII-2) blacks as well as two unique varieties d ' silver and d' gold. Interestingly, unlike other monsters, every type of chocobo can be coalesced more than once.
Following the events of the previous title, Chocobos survive only in the pristine lands of wild borders. Here, in the farms Canopus, the Dr. Ghisal deals with study their behavior and treat wounded chocobo: thanks to him, Lightning meets a majestic white and green chocobo known as the ' Angelo Valhalla, of which she will then have to take care.
Once returned to walking, the Valhalla Angelo will become an ally of Lightning and followed almost everywhere in the whole area of the wild borders will assist you in battle with physical and magical attacks and will also assume ride to reach normally inaccessible areas. Feeding him herbs and special feed, you can restore it fully: in this way, his battles attacks will be much stronger and its gliding capabilities will increase, making it possible to reach the Etro temple to complete the section of history of the savage borders.
The Kochocobo is a subspecies of the Chocobo (or a puppy). Literally, Kochocobo means small chocobo. In fact, it is the smaller version for size of Chocobo. Its characteristics therefore, apart from the size, are equivalent to those of the Chocobo. Its presence in the whole saga, is marginal compared to the chocobo.
Chocobo World is a mini game in this Final Fantasy VIII. It lets you control the little chocobo Boko during her adventures, in which, in addition to the now usual monsters, meet his friends and Mog Cactuar. In the version of Final Fantasy VIII for Playstation you can only play via PocketStation, an accessory for the console of the Sony for sale only in Japan.