Kingdom Hearts Chain of Memories
Kingdom Hearts Chain of Memories Logo KHCOM
キングダムハーツ チェインオブメモリーズ
Kingudamu Hātsu Chein obu Memorīzu
Developer(s) Jupiter
Publisher(s) Flag of Japan Flag of the United States Square Enix

Europe/Australia Nintendo

Release date(s) Flag of Japan November 11, 2004

Flag of the United States/Canada December 7, 2004
Europe/Australia May 6, 2005

Genre Action RPG
Game modes Single player, two-player (Link Mode)
Ratings ESRB:EveryoneEveryone
Platform(s) Game Boy Advance
"Adventure is in the cards."

Kingdom Hearts Chain of Memories is the second game in the Kingdom Hearts series. It is a direct sequel to Kingdom Hearts and exclusive to the Game Boy Advance. It was published by Square Enix and developed by Jupiter, and was released in 2004. Chronologically, it is the third game in the timeline after Kingdom Hearts Birth by Sleep and Kingdom Hearts, and takes place during Kingdom Hearts 358/2 Days.

Story Edit

Sora, Donald, and Goofy walk down a long path that seemingly goes nowhere. They see Pluto and start to follow him. He leads them to a crossroads. While deciding which path to take, a mysterious man in a black cloak approaches Sora and speaks to him, but at that moment his words are incomprehensible. The path becomes one and it leads them to Castle Oblivion. The cloaked man appears as they enter the castle and gives them a card. They use the card to proceed through the castle. The first world they go to is Traverse Town, where they discover that Leon, Aerith, Yuffie, and Cid have forgotten all about them. Strangely, though, they remember Sora, Donald, and Goofy's names, with Yuffie even mentioning that her heart still holds memories of them, even if her head doesn't. After Leon gives Sora a tutorial on fighting and gives Sora a Simba summon card, they leave Traverse Town.

The man appears once more after they arrive on the next floor. Another cloaked man appears and introduces himself as Axel. Sora battles him, and when Axel is defeated, he gives him more cards, disappearing soon after. Sora, Donald, and Goofy go through each floor, experiencing their memories, all of which are somehow distorted, each in a different way. They start to lose their memories. A Nobody named Naminé begins to replace memories of Kairi with fake ones of herself. It turns out she is good and is manipulating his memories under the orders of the head of the castle, Marluxia. This escalates to a final battle in the end, for Sora's life and Naminé's freedom.

Meanwhile, Riku awakens down in the castle, and as he goes up the basement levels of Castle Oblivion, he must take control of the inner darkness inside of him while dealing with Ansem, the Riku Replica, and three members of Organization XIII, Vexen, Lexaeus, and Zexion, along the way.

Journal entriesEdit

Sora's storyEdit

Sora's Tale I

Our friends may be here...

It was that thought that led us to Castle Oblivion, where cards rule over all.

A mysterious man gave Sora a card, using it to took us to Traverse Town--of all places!

It turned out the town was just a figment of our own remembrances, the first world of many that lie in Sora's heart.

And so our journey through these worlds begins.

Sora's Tale II

It seems we're slowly losing our memories of what happened before the castle. And all my notes about the last journey have vanished!

But in exchange, Sora is remembering other things he must have forgotten until now--like a girl he knew when he was little.

While fighting Larxene, Sora finally remembered the girl's name...


Sora's Tale III

Sora pressed on in his search for Naminé, and can you believe it? He found Riku, his best friend whom we thought was lost.

Sora was so happy, but Riku attacked him just like that, saying, "I'll protect Naminé!"

What could he mean? Will something happen if Sora finds Naminé?

Sora is chasing after Riku...and the answers.


Riku's Tale I

Bored with his secluded island life, Riku dreamt of seeing other worlds.
He got his wish when darkness devoured Destiny Islands and he was thrust into the outside world.
While looking for his lost friend Kairi, he met Maleficent, and accepted her help.
But Maleficent had her eyes on Riku's strength and was working to make him her underling. She gave Riku the power of darkness, but as he used it, it gained power over him.
This is why Riku fought his best friend, Sora, and how his heart fell to Ansem, pursuer of darkness.
But Riku was freed by Sora's light. Riku, Sora, and the king worked together to close the door to darkness, but Riku was trapped inside, in the realm of darkness.
Will he see the realm of light again?

Riku's Tale II

Led by a mysterious voice, Riku made his way through the card-worlds, but met only dark beings within.
Riku was told that because he rejected the other things in his life to claim darkness, his heart is now devoid of anything but the darkness he sought.
Unable to accept this, Riku encountered Ansem, who tried yet again to conquer him.
The king intervened to save Riku, but Ansem had not let go of his heart.
And so Riku must fight the darkness within.

Riku's Tale III

Embattled with the darkness in his heart, Riku met someone who looked just like him, a replica crafted by Vexen, a member of the Organization.
The replica commanded darkness freely, and called Riku cowardly for shunning the dark.
Meanwhile, agents of the Organization laid their rivalry bare. Sora and Riku seem to be the reason they control the castle—but why?

Riku's Tale IV

Vexen took his replica of Riku and headed for the surface, but finally fell at Sora's hands.
Lexaeus confronted Riku, intending to bring him to submission using all force necessary.
It was then that the powerful darkness in Riku's heart awakened. The darkness defeated Lexaeus, then dragged Riku into the realm of darkness.
There, Ansem's shadow loomed large, but Riku was again saved by the king's light.