Tobal No. 1
トバル ナンバーワン
Tobaru Nanbā Wan

Developer(s): DreamFactory
Publisher(s): Square Co., Ltd.
Release date(s):
Arcade version:
PlayStation version:
JP 1996
NA 1996
PAL 1997
Genre: Fighting
Game modes: Single-player, multiplayer
Ratings ESRB: Teen
Platform(s): Arcade, PlayStation

Producer: Koji Yamashita
Director: Seiichi Ishii
Scenario writer:
Character designer: Akira Toriyama
Composer(s): Masashi Hamauzu
Kenji Ito
Yasuhiro Kawakami
Noriko Matsueda
Yasunori Mitsuda
Junya Nakano
Ryuji Sasai
Yoko Shimomura

Tobal No. 1 (トバル ナンバーワン Tobaru Nanbā Wan) is a fighting game for the PlayStation developed by DreamFactory and published by Square in 1996. The game was DreamFactory's first release, as well as Square's first release on the CD-based console. Tobal No. 1 marks Square's incursion into the fighting game genre, although an adventure-like quest mode is part of the game. The game's mechanics were designed with the aid of fighter game designer Seiichi Ishii, while all the characters were designed by Akira Toriyama of Dragon Ball fame. The sequel, Tobal 2, was never released in North America and Europe.


Tobal No. 1 has various gameplay modes including a tournament mode, two player versus mode, practice mode, and the unique quest mode, all of which utilize the same fighting system. The game itself runs at up to a smooth 60 frames per second due to its lack of textured polygons and reduced details which gave the game a distinctive look in comparison to other fighting games at the time, such as Tekken 2.[1][2] The game's controls are unique in that they allow full freedom of movement in the ring as long as the player faces the opponent. The player has the ability to dash and jump, and certain buttons execute high, medium, and low attacks for each character. Tobal No. 1 also has a unique grappling and blocking system, offering the player a variety of throws and counter moves.

Perhaps the most distinctive feature of Tobal No. 1 is the "Quest Mode", which combines the game's fighting controls with three-dimensional dungeon exploration. The player must advance down a number of floors, contend with traps, and engage in fights with a variety of enemies including the game's playable characters. Several items can be found, dropped by enemies, or bought using crystals. These items can be picked up, consumed, or thrown at enemies, and include foodstuffs that can restore the player's HP or potions that have a range of effects including raising the player's maximum health or bringing it down to 1 point. There is no way to save one's progress, and dying means starting over from the beginning. Defeating certain characters in this mode unlocks them as playable characters in the game's other modes.


Tobal No. 1 takes place in the year 2027 on a fictional planet called Tobal, which has large deposits of Molmoran, an ore that can be used as an energy source. The planet's 98th tournament is held to determine who has the rights to the ore. A number of humans and aliens compete for the title. The game's plot and character backstories are only explored in the instruction manual. All of the initial eight playable characters receive the same ending.

The game's immediately playable characters include Chuji Wu, Oliems, Epon, Hom, Fei Pusu, Mary Ivonskaya, Ill Goga, and Gren Kutz. Bosses include Nork, Mufu, and the emperor Udan. All bosses are unlockable after defeating them in Dungeon Mode except Nork. Instead, the game allows the player to select Snork (Small Nork), a pint-sized version of the very large character. There is also one secret fighter named Toriyama Robo (named for Akira Toriyama) who is unlockable if the player can complete the 30-floor Udan's Dungeon level in the quest mode.[3] Toriyama Robo is not seen at any point in the game except at the very end of the dungeon.



  1. IGN staff (1996). Tobal No. 1 (review). IGN. Retrieved on 2007-08-13.
  2. The Fan. Tobal No. 1 is amazing!. Game Revolution. Retrieved on 2007-08-16.
  3. Rork, Bob (April 4, 1997). Interview With Square's Hiromichi Tanaka. IGN. Retrieved on 2009-01-13.